Savage Shih Tzu Games was created with one purpose; make card games that are fun to play, well managed, and won't break the bank.
I have been trading cards for as long as I can remember, Trading Card Games specifically when the Pokémon Trading Card Game hit Australia in 1999, then over time finding interest in a multitude of other titles from different subgenres, in particular the aforementioned Pokémon, Duel Masters and Cardfight!! Vanguard.
In the mid 2010s I found my interest in card games morphing from just enjoying card games as a hobby and at times competitive play to wanting to understand how they work. How both a card and the game it comes from are designed.
In late 2016 I would start preliminary work on what would become Hyper Juken, my first complete project. It was a long and hard process, but I am proud of what it became. Over that time I had a YouTube channel where I blogged my thoughts on card games and reviewed them under the name 'Some Gamer Dude'.
The core goals of a Savage Shih Tzu Games production is;
- Each deck to have a central theme or character for the player to bond with.
- The game to be streamlined and rule set easily learned.
- The game to be pick up and play friendly from just the prepackaged product.
- The game to have a lot of customisation.
Savage Shih Tzu Games got it's name after a news story where a Shih Tzu was placed on a dangerous dog list. The idea of a Shih Tzu being 'savage' was so ludicrous that it became a running joke of mine, then kind of stuck after jokingly suggesting it as a company name.
- Erik, owner of Savage Shih Tzu Games.